

The full game is coming by the end of 2015."Narcosis is one of the more recent VR horror games to come to PC in 2017, and as of right now it's one of the scariest! Watch as Senseless Streaming dives into (forgive me) this psychological horror game, with the highlight reel of the Narcosis walkthrough! I walked out of my demo glad it was over, feeling a bit overwhelmed and happy to be in the light above the water. It's not fun, exactly, because the experience is much too intense to be purely enjoyable. This is every nightmare you ever had while watching The Abyss, but you're inside the game itself.

The glass that separates you from the crushing cold of the ocean seems uncomfortably close. Your head moves around inside your suit, allowing you to see how much oxygen and how many flares you have left. There are creatures that can even cause cracks to appear in your underwater suit, what the team called a "walking coffin" when we played an earlier build, and those will stay with you throughout the game.Īll these words describe how the game plays, but the important thing is how the game feels, especially when wearing a virtual reality headset. You breathe faster when you're trying to escape death, after all. You have a small amount of air, and being attacked causes your amount of air to dwindle. While you'll use your woefully underpowered knife to fight off undersea animals from time to time, the real threat is suffocation.

When you're struggling to survive in an impossible situation, you can be forgiven for becoming an unreliable narrator. Maybe I wasn't seeing things as they happened after all, but instead reliving the experience as the narrator explained it. Objects seemed to move when I wasn't looking at them. During one scene I found myself in a closed room, but by looking around I found myself in a long hallway, with sea life growing from the ceiling. There may not be anything supernatural to be found in the deep, although the game does play with your sense of reality. Everything that feels supernatural is happening inside the character's mind." "We're trying to do horror with no zombies or spiteful spirits. "The the player can assume it's probably him, but we don't know exactly, and who is he talking to?" "The voice you here, you can notice how it describes events in the past-tense," De Beukelaer said. Perhaps Narcosis may not be as simple as a happy ending. Perhaps there's more going on here than appears at first glance. "So, here you are making an assumption that's he's telling the story, and that he survived."īut that's just an assumption.

Quentin De Beukelaer, one of the game's designers, explained that this fact doesn't take away the drama inherent in the situation, but actually adds to the mystery. It's that last bit that's somewhat weird. You're narrating this experience to an unnamed listener as you try to survive. You always seem to be low on air inside your suit, which you use to explore a dark, flooded underwater base with only a limited number of flares to use to see. You're an undersea miner cut off from the surface and any support, and your goal is to survive. Narcosis is a slow meditation on what it may be like to slowly die alone.
